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Phantasmic pc case
Phantasmic pc case










phantasmic pc case
  1. PHANTASMIC PC CASE PLUS
  2. PHANTASMIC PC CASE SERIES

Huge experience bonuses are given for defeating strong enemies, so it’s difficult to be underleveled unless monsters are repeatedly avoided. Though it can sometimes be difficult to defeat enemies quickly enough to not lose any time, winning is rarely a difficult task. As an extra incentive to strategically defeat enemies as quickly and efficiently as possible, no time will pass if the enemy party is conquered quickly enough. Instead, players need to use skills wisely or else focus on filling the burst gauge, which will temporarily power up skills immensely and also fill the skill gauge completely. Since the party also shares the skill gauge, it is very difficult to abuse skills in order to win. Skills are very powerful, and some of them will increase the burst gauge very quickly, but they are also expensive.

phantasmic pc case

Depending on how a party is set up, the heroes will take turns using attacks or skills in order to inflict damage and build the burst gauge. Though there are only three playable characters this time around, all of the characters except for Iris will gain the ability to change classes, which are known as Blades. They are fast-paced and designed to encourage strategy. Time also passes during battle, though not in real time.īattles are also, thankfully, far more interesting than the dungeons.

PHANTASMIC PC CASE PLUS

On the plus side, there are some changes that occur in some dungeons after a large amount of time has passed, but these are so underused that the time system seems to mostly exist for the purpose of padding playtime. They will then have to head all the way back to where they were in order to continue whatever quests they were in the middle of. When time runs out, the party will be forcefully removed from the dungeon. The moment the heroes enter a dungeon, their hourglass icons will begin ticking away. It is, of course, possible to take on quests for the same dungeon in order to cut down on trips, but this too is impeded by the fact that dungeons are timed and only a few quests are available at the same time. By the end of the game, players will probably have explored all of the dungeons a few dozen times each, more if they take on optional quests. Some quests will also only give a very vague idea of where to go, so the player will need to carefully search each map in order to complete the objective. To make things worse, advanced quests will often point the heroes to the furthest edges of a particular dungeon, or in some cases, to points in multiple dungeons. The remaining time will mostly be spent going through the exact same dungeons. The tools attained later on can unlock a few new areas in certain dungeons, but the majority of the game’s exploration takes place in the first chapters. Perhaps the largest flaw is that the number of dungeons is rather low compared to the number of quests or even the number of chapters in the game. This formula starts off well enough, but it quickly runs into some very serious problems. From time to time, this game’s heroine, Iris, will find or devise a new alchemy recipe and will be able to create some items, though item customization has been diminished since the last game. By taking on a multitude of quests and exploring dungeons, or Alterworlds, the players will rank up and unlock new dungeons or tools. Grand Phantasm mixes this with a guild system that becomes the focal point of the game.

PHANTASMIC PC CASE SERIES

What once set the series aside has been toned down a bit to make room for a generic dungeon crawler.Īs with many dungeon crawlers, the players are given a number of tasks to complete, such as fetching items from the depths or defeating some monsters. The Atelier Iris series isn’t exactly known for its strong central plotlines, rather for its alchemy system and character interaction, but this iteration goes in a bit of different direction. Unfortunately, this is not the case in Atelier Iris 3: Grand Phantasm. While this sort of thing has become somewhat cliché in games and anime, this common starting point can be built on to create something very interesting and unique indeed. Collect the eight gems and have your wish granted.












Phantasmic pc case